> For the complete documentation index, see [llms.txt](https://docs.duels.trade/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.duels.trade/rankings/aura.md).

# Aura

Aura is the competitive rating used by duels.trade.

* Starting Aura: **100**
* Aura can increase, decrease, or remain unchanged.
* Placement, opponent strength, duel mode, and Entry Amount affect the change.
* Aura cannot fall below 100.

## Ranks

| Rank         |        Aura |
| ------------ | ----------: |
| Iron I       |     100–199 |
| Iron II      |     200–299 |
| Iron III     |     300–399 |
| Bronze I     |     400–499 |
| Bronze II    |     500–599 |
| Bronze III   |     600–699 |
| Silver I     |     700–799 |
| Silver II    |     800–899 |
| Silver III   |     900–999 |
| Gold I       | 1,000–1,099 |
| Gold II      | 1,100–1,199 |
| Gold III     | 1,200–1,299 |
| Platinum I   | 1,300–1,399 |
| Platinum II  | 1,400–1,499 |
| Platinum III | 1,500–1,599 |
| Diamond I    | 1,600–1,699 |
| Diamond II   | 1,700–1,799 |
| Diamond III  | 1,800–1,899 |
| Elite I      | 1,900–1,999 |
| Elite II     | 2,000–2,099 |
| Elite III    | 2,100–2,199 |
| GOAT         |      2,200+ |

Complete duels to receive placement and build an Aura history.

## Aura changes

Aura uses a simple competitive rating model. Beating stronger opponents is worth more than beating lower-rated opponents, and losing to lower-rated opponents costs more than losing to stronger opponents.

Each rank division spans about 100 Aura, so progress is visible before reaching a completely new rank family.

## Armor

Armor protects broad rank families such as Gold, Platinum, Diamond, and Elite. It does not protect every sub-division.

When a player first promotes or demotes into a broad rank family, they receive **2 Armor** for that family. Armor does not carry into the next broad rank family.

If a player is above the broad-rank floor and a loss would drop them below it, their Aura stops at the floor first. This does not consume Armor.

If they lose again while already at the broad-rank floor, 1 Armor is consumed and the Aura loss is blocked. After both Armor charges are gone, another loss at the floor can demote them into the previous broad rank family.

GOAT does not receive Armor.

## Duel mode weight

Aura changes also reflect how strongly each duel mode signals repeatable trading skill.

| Duel mode      | Aura weight | Why                                                                                                                                                               |
| -------------- | ----------: | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Kingmaker      |     Highest | Real USDC is traded in isolated Duel Wallets, the traded capital is also the Dynamic Reward, and Max Drawdown rules reward capital preservation.                  |
| Portfolio Duel |        High | Real Hyperliquid trading affects the user's portfolio, but percentage-gain scoring and no duel-enforced drawdown make the signal slightly noisier than Kingmaker. |
| Funded Duel    |       Lower | The Entry Amount and Reward are real, but the trading is virtual. Funded Duel can build Aura, but it moves slower than real-money trading modes.                  |

This means a strong Funded Duel record can still climb, but real-money duel performance carries more Aura weight.


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